Top 10k strings from Disco Dan (1986)(Sinclair Research)[a][re-release].tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /

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   5 MISSION  DETAILS
   2                       
   2                   
   1 w#w#w#w#w#w
   1 YOUR MISSION IS TO DEACTIVATENUCLEAR REACTORS ORBITING OUT INSPACE.  THESE REACTORS HAVE GONEINTO A HIGHLY UNSTABLE STATE ANDCOULD DESTROY THE GALAXY IF THEYEXPLODE.
   1 YOUR MISSION BRIEFING FOLLOWSSHOWING YOU WHAT TO DO, ALSO THEHAZARDS YOU MAY ENCOUNTER.
   1 YOU WILL BE CARRIED BY PATROLSHIP TO THE FIRST REACTOR.  WHENYOU LEAVE THE SHIP YOU WILL FINDYOURSELF IN A HYPER-TUNNEL, THATLEADS TO THE REACTOR CORE.
   1 YOU HAVE BEEN VOLUNTEERED FORAN EXCEPTIONALLY HAZARDOUS TASK.(YES, YOU DID PUT YOUR HAND UP.)
   1 YOU CONTROL DAN BY USE OF THEKEYBOARD OR JOYSTICK
   1 WHEN A DISC BECOMES GREEN (0)IT WILL STAY THAT WAY UNLESS RONTHE ROBOT  VISITS IT, OR, ONE OFIT'S NEIGHBOURS EXPLODES.
   1 W P Q R S T U V W@P@Q@R@S@T@U@V@W`P`Q`R`S`T`U`V`W
   1 VAGRANT  PARTICLES
   1 UP N ATOM ARRY
   1 TO STABILISE THE REACTOR, YOUMUST JUMP BETWEEN THE DISCS THATMAKE UP THE REACTOR CORE.  EVERYTIME YOU LAND ON A DISC, IT WILLGO ONE STEP NEARER TO SAFETY.
   1 TO REACH THE REACTOR YOU MUSTRUN DOWN THE TUNNEL, TO THE BEAMROOM.   HERE YOU'LL FIND A LASERAND A RADIATION SUIT.   ONCE YOUARE KITTED OUT, YOU'LL BE BEAMEDDOWN TO THE REACTOR.
   1 TO AVOID HITTING A LASER, YOUMUST JUMP OVER IT.  YOU CAN JUMPOVER A PACMAN, OR DODGE HIM, BUTJUMPING COSTS YOU ENERGY AND YOUSHOULD AVOID IT IF YOU CAN.
   1 THIS BRIEFING MUST BE STUDIEDCAREFULLY, THE INFORMATION COULDSAVE YOUR LIFE.  GOOD LUCK.
   1 THE OTHER HAZARD ON THE DISCSIS A MALFUNCTIONING ROBOT (RON).HE WILL PROVE DEADLY, SHOULD YOUCOME IN CONTACT WITH HIM.   WHENROBOT RON LEAVES A DISC, IT WILLGO UP A STAGE, UNLESS PREVIOUSLYEXPLODED.
   1 THE OTHER FATAL HAZARD ON THEREACTOR IS RUNNING OUT OF POWER.
   1 THE ONLY NON-LETHAL HAZARD ISA POT-HOLE.  THESE WILL SAP YOURSTRENGTH, BUT WILL ONLY PROVE TOBE FATAL, BY MAKING YOU LOSE ALLYOUR ENERGY.  YOU WILL ALSO DIE,IF YOU TOUCH A LASER OR A MUTANTPACMAN.
   1 THE HAZARDS TO BE OVERCOME INTHE TUNNEL ARE LASERS, POT-HOLESAND MUTANT PACMEN.
   1 THE CONTROLS ARE...
   1 SCORE 00193
   1 RON CAN BE DISPOSED OF, FOR AWHILE, BY FIRING AT HIM.  FIRINGAT ATOMS ONLY MOVES THEM OFF ONEDISC AND ONTO ANOTHER.
   1 Q OR LEFT .. ROTATE/MOVE LEFT. W OR RIGHT .. ROTATE/MOVE RIGHT. ANY KEY ON BOTTOM ROW TO FIRE.        P OR UP .. JUMP
   1 PRESS M FOR GAME MENU.
   1 PRESS ANY KEY...
   1 PRESS ANY KEY FOR MENU
   1 PLEASE ENTER YOUR NAME
   1 OCCUPYING THE DISCS THERE AREGROUPS OF MUTANT ATOMS. TOUCHINGAN ATOM WILL SAP YOUR ENERGY FORAS LONG AS YOU ARE IN CONTACT.
   1 O H I J K L M N O@H@I@J@K@L@M@N@O`H`I`J`K`L`M`N`O
   1 NO INTERFACE IS PRESENT, ELSE
   1 MUTANT  PACMEN
   1 MISSION CONTROLS
   1 MISSION  OBJECTIVE
   1 L|xH@|Ddd||D
   1 LIVES         
   1 KK(#KK(#XY(#cd(#KK(#
   1 JOYSTICK PORT TEST SHOWS THAT
   1 INTERFACE IS MALFUNCTIONING.
   1 IF YOU MANAGE TO TURN ALL THEDISCS GREEN, YOU WILL BE AWARDEDAN EXTRA LIFE, BUT SHOULD ALL OFTHE DISCS EXPLODE THE MISSION ISOVER, AS THIS WILL CAUSE A CHAINREACTION THROUGHOUT THE GALAXY.
   1 HIGH  SCORES
   1 H .. HOLD GAME          (AFTER HOLD, ANY KEY RESTARTS)
   1 G @ A B C D E F G@@@A@B@C@D@E@F@G`@`A`B`C`D`E`F`G
   1 FFFGGGGGFEEEEEFFFFCCCCCFFFFFFFFF:2
   1 EVERY REACTOR THAT YOU VISIT,IS REACHED BY HYPER-TUNNEL, THATIS GUARDED AND BOOBY-TRAPPED.
   1 ENERGY IS USED WHEN YOU JUMP,OR IF YOU TOUCH AN ATOM, IT WILLALSO BE USED WHEN YOU FIRE, YOURLIFE SUPPORT ALSO USES POWER, ATREGULAR INTERVALS.
   1 DISCO DAN 
   1 DELETE (CAPS SHIFT 0) TO ABORT
   1 Created with Ramsoft MakeTZX
   1 CODING AND DESIGN
   1 CODE      
   1 BEFORE EXPLODING,  THE NUMBERON A DISC,  WILL START TO FLASH.DISCS THAT HAVE EXPLODED WILL BESHOWN WITH NO NUMBER ON THEM.
   1 BC(#KK(#KK
   1 BB(#KJ(#KJ
   1 <$$|Ddd||Ddd|
   1 ;"Tea & Solace - Sandie & Brenda"
   1 ;"Press any key."
   1 ;"PROUDLY PRESENTS"
   1 ;"Daren White & John Line";
   1 ;"Coding and Design by";
   1 ;"                                                                                                "
   1 5. HIGH SCORES
   1 4. INSTRUCTIONS
   1 00500   ..........00400   ..........00300   ..........00200   ..........00100   ..........!cX
   1 0. PLAY GAME
   1 (#KK(#KK(#XY(#cd(#KK(#
   1 (#KK(#KK(#XY(#cd(#:;(#>?(#BC(#
   1 (#:;(#:;(#>?(#BC(#KJxi
   1 "DISCO DAN"
   1 "DDMASTER"
   1  G A M E  O V E R 
   1  @@|DDDddd|
   1  3. KEYBOARD 
   1  2. KEMPSTON JOYSTICK 
   1  1986  AMSTRAD & GEM SOFTWARE"
   1  1. CURSOR JOYSTICK 
   1